UNREAL ENGINE 5.2 Feature Showcase @GDC2023

Enhanced rendering and lighting capabilities are one of the main highlights of Unreal Engine 5.2. The new features include:

  • Global Illumination: This is a technique that simulates the bouncing of light around a scene, creating a more realistic and diverse lighting environment. Unreal Engine 5.2 includes a new global illumination system that allows for more efficient and accurate rendering of complex scenes.
  • Real-Time Ray Tracing: This is a technique that uses rays to simulate the way light behaves in the real world. Unreal Engine 5.2 includes a new real-time ray tracing system that allows for more accurate reflections, refractions, and other lighting effects.
  • Post-Processing Effects: These are visual effects that are applied to the rendered image after the fact, such as bloom (the brightening of bright objects) and depth of field (the blurring of out-of-focus areas). Unreal Engine 5.2 includes a new post-processing system that allows for more realistic and customizable effects.

Overall, these new features allow for more realistic and diverse lighting in Unreal Engine 5.2, enhancing the overall visual quality of the games and virtual experiences created with the engine.

Images:

Video:

https://www.bing.com/videos/search?q=unreal+5.2&docid=20805837130589&mid=C8C2A6C564EC21672B83C8C2A6C564EC21672B83&view=detail&FORM=VIRE

Links
https://forums.unrealengine.com/t/unreal-engine-5-2-preview/796424